MARS 2030 Experience
I was working on this project as an environment artist. That included working with original scan data from Mars, creating sculps, low polys, textures and setting up shaders and environment composition in Unreal Engine 4. That was also a great opportunity to work along with great people from Fusion Media, Nvidia and NASA!
Disclaimer: The material I present here is a result of dedicated teamwork and is not entirely mine.