KORATH: The Witcher Saga Inspired Environment
While The Witcher video game series is recognised by vast woodlands and snowy mountains, the books expand far beyond that. Zerrikanian desert was one of the most unwelcoming places that appeared in the saga. Never visualised before, Korath was not only technically but also artistically challenging project to complete. Scene is available for download here.
Disclaimer: Non-commercial project. Modelling, texturing, VFX done by me.
Software: Unreal Engine 4, Zbrush, World Machine, Maya
Korath Video Reel
Breakdowns – Rocks
Tiling, fully sculpted materials
Base albedos for rock and ground meshes
Master Material (rock meshes + ground blends)
Zoom in | See detailed setup: Material’/Game/Korath_Materials/Landscape/Master_Landscape.Master_Landscape‘
Foliage (Generated with Zbrush FiberMesh)
Landscape development in World Machine
Stephen Schmitt for constantly developing and improving World Machine
Great tutorials on UDK and UE4 shaders: Oliver’s Blog
Onet.pl for featuring the scene (Polish lang.)
Mapcore community for the spotlight