KORATH: The Witcher Saga Inspired Environment

While The Witcher video game series is recognised by vast woodlands and snowy mountains, the books expand far beyond that. Zerrikanian desert was one of the most unwelcoming places that appeared in the saga. Never visualised before, Korath was not only technically but also artistically challenging project to complete. Scene is available for download here.

Disclaimer: Non-commercial project. Modelling, texturing, VFX done by me.
Software: Unreal Engine 4, Zbrush, World Machine, Maya

Korath Video Reel



Stills



Breakdowns – Rocks



Tiling, fully sculpted materials



Base albedos for rock and ground meshes



Master Material (rock meshes + ground blends)

Zoom in | See detailed setup: Material’/Game/Korath_Materials/Landscape/Master_Landscape.Master_Landscape



Foliage (Generated with Zbrush FiberMesh)



Props



Landscape development in World Machine


Downloads:
4K resolution screenshots pack (92mb)
Scene is available for download here.


Shout-outs:

Stephen Schmitt for constantly developing and improving World Machine
Great tutorials on UDK and UE4 shaders: Oliver’s Blog
Onet.pl for featuring the scene (Polish lang.)
Mapcore community for the spotlight

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