GEARS OF WAR: JUDGMENT

My work on Gears of War: Judgment included environment art, some technical art and optimization effort. I was actively involved in levels building, assets modelling, texturing and shader creation. Most of my work remains in Rooftops – Chapter 5 and Dreadnought DLC. I also helped with setting up environments for promotional materials which included E3 2012 trailer and action screenshots.

Disclaimer:The material I present here is a result of dedicated teamwork and is not entirely mine.
Platform: X360

E3 Reveal Trailer


Downtown Halvo Bay Walkthrough


Downtown Halvo Bay Screenshots

gears-of-war-4

Gears of War 4

gears-of-war-judgment

Gears of War: Judgment

borderlands-the-pre-sequel

Borderlands: The Pre-Sequel!

mars-2030

Mars 2030

cliff-brushes

Cliff Brushes

marmoset-landscape-dioramas

Marmoset Landscape Dioramas

speed-landscape-compositions

Speed Landscape Compositions

korath-the-witcher-inspired-environment

KORATH: The Witcher Inspired Environment

hyperborea-half-life-inspired-environment

HYPERBOREA: Half-Life Inspired Environment

military-hard-surface

Military Hard Surface

national-ignition-facility-fusion-reactor

National Ignition Facility: Fusion Reactor

rock-sculpts

Rock Sculpts