GEARS OF WAR: JUDGMENT
My work on Gears of War: Judgment included environment art, some technical art and optimization effort. I was actively involved in levels building, assets modelling, texturing and shader creation. Most of my work remains in Rooftops – Chapter 5 and Dreadnought DLC. I also helped with setting up environments for promotional materials which included E3 2012 trailer and action screenshots.
Disclaimer:The material I present here is a result of dedicated teamwork and is not entirely mine.